Year 6 and Year 7 Intellino Train Programming Workshop
Year 6 and Year 7 pupils had the opportunity to build their own train network. They wrote their programs in Scratch to move their individual trains and follow fixed routes. They also had to figure out the best use of colour sensors to alter the speed /direction of the trains. They also wrote code to make the train pull a wagon and make a delivery at a train stop. Some of the tracks they created were so large that they could not loop back to the beginning. They had to make the train sense that there was no more track and change route. Otherwise, the trains would have literally fallen off the edge!
Whole School Intellino Train Challenge
A challenging track was set up by Intellino train master Allen Tsui on Friday at Lunchtime. All pupils were invited to take part in the challenge. The pupils had to use their maths skills to work out the weight of the trains and wagons. Use their physics knowledge to calculate the best speed to climb an inclined track and make a turn without falling off. Then they had to use their computing skills to program the train to move with those values at the required time. It was a very interesting competition with pupils from the 6th form and Year 7 competing against each other. In the end, they worked together to crack it.